Here are the classes, structs, unions and interfaces with brief descriptions:
CAnimatedImage | AnimateImage implementation for raw gif files |
CGraphics | The interface for other graphics objects |
CImage | Implementation for raw image files |
Cmatrix | Led matrix implementation for the abstract class Screen |
CScreen | The interface for led matrix and eventual other led screens |
CString | String class implements text manipulation to be used by a Screen object e.g. matrix object |
CTimer | Timer class used for wait an amount of time |
Cvector | Implementation of vector class to store x and y |